I attended Ohayocon as an actual attendee (not artist) a few years ago (I think I went in 2009 and 2010, even participated in the Masq), and I had tried to get into their alley that long ago as well. It seemed interesting, and after attending I found out it was a NO Fan Art artist alley, I didn't want to try for a while (I had also had some bad experiences with staff back in the day too)...
But I heard there were staffing changes, and I had been developing a lot of my own stuff, so I figured, WHY NOT, and tossed my application in with the masses.
And LO AND BEHOLD I made it in!
I wasn't expecting a lot from the show in of itself. The previous years I had been there the alley had been half desolate (mostly because I believed the artists didn't understand the NO FANART rule and got booted), and a lot of the attendees didn't seem to care much about the area that was located in front of the dealer hall enterance. BUT, it was a short drive (3ish hours?), and I figured WHY NOT. I at least wanted to say I tried. SO, without further ado, here's my thoughts on the alley.
Instead of giving you a play by play of each day (which really would just be me going "Got up, went to show, drew a lot, went home, fell asleep" repeatedly), I'm going to go by the good the bad and suggestions this time around.
THINGS I LIKED
PRE-CON INFO - the head of the alley kept us all very informed as to what was going on, when we'd be able to check in, as well as all the processes we'd need to do. We had a map pretty early on for advertising purposes. The DH was very interested in making sure we'd be well taken care of.
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View of my booth! I was right in the front. TAKE NOTE: the spaces next to each of the tables. This will be important later. |
LOCATION - I wasn't entirely offended by the location. It was large, and spacious, and allowed for a lot of traffic possibilities. It was pretty easy to find, and it didn't make me feel claustrophobic, so I consider that a big plus. We were located at the top of building (and could be seen from the inside dealer hall up on their balcony, so hopefully that presented a curiosity), and it was actually pretty easy to get to. I did miss the chance to be outside in the main hallways (where no badge was needed, like it was set up 4 years ago), but I do like to be able to just drape over my booth and call it good at end of day. :)
CURATION OF THE ALLEY - I loved the wide selection of artists that were juried in. We had a fabulous mix of crafters versus 2D versus comic artists and even a few other miscellany categories mixed in there. It was very clear that the DH took her time and really wanted to make sure we were all represented. I found some really nice artists, and so many things I would have wanted if I had the cash on hand....
GENERAL WORKINGS OF ALLEY - Everything worked very well. Even when the DH needed to escape early for a personal emergency, she had staff fill in, and immediately let all the artists know what to do for the end of the last day. I had no issues with how the show itself was run, and I wish more shows would be as efficient and helpful! Check in went quickly, check out went lovely, and our badges were very nice. I honestly have NO complaints on how the Alley itself was curated, ran, and taken care of all weekend.
THINGS I DIDN'T LIKE
A lot of the things I didn't care for actually had nothing to do with the alley runnings itself. That was a well-oiled machine. Most of my problems dealt with the convention ITSELF, so I just want to make that clear ahead of time.
LONG HOURS - This is probably my only real gripe about AA rules/operations/etc. I'm glad they wanted to give us extra time outside of the dealer's... but 12 hour days are absolutely KILLER and I'm really pleading to all AA heads, please please please, let us have somewhat sane hours.
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Alley tables located on the top balcony area, Dealers in the area below. This picture was taken on Friday - probably one of busier mornings at the show. |
ATTENDEE CONFUSION - Most attendees of shows visit other conventions. They go to the artist alley to find prints of stuff they can't find in the dealer hall. Or get commissions, or cute trinkets. This is totally okay! For some reason, I feel like the attendees either haven't paid attention or haven't been told that the Artist Alley is original artworks only. Many entered the area and left quickly because they didn't see anything they recognized. I understand the show has this aversion to fan art (for reasons I have never been able to find out - I'm guessing a lawsuit somewhere...? or maybe just legacy?), but I feel like more attention needs to be given to the fact that this is more an art show, than an alley - and to advertise this.
I kind of associated the alley as trying to sell caviar to people who like to eat fast food.
PARTY CON - This clearly hasn't changed much since the 4 years ago I attended the show. I understand that people go to a show to have fun, and that's great. What's disconcerting is hearing how many people are hung over on SATURDAY MORNING. They took no time to wait in getting drunk (due to large bar in the hotel being open), and while I'm totally okay with people doing what they like, I feel like this sort of mentality drags the con down into a more unruly state. (I find it very strange when the doors open Saturday morning for dealers, and like 3 people trickle in because everybody's too hung over to get there for the open. Normally Saturday is the tidal wave day of attendees at shows).
ATTENDEES IN GENERAL - I dunno what's up with this con - maybe it's the "party con" mentality, but my husband and I have never been to a show so unattentive to their own surroundings as this one. Attendees will stop in the middle of the hallway - in a busy corridor, in the center. My husband and I were nearly run over multiple times by regular people (oddly, rarely anybody in a costume - but many cosplayers are aware of their surroundings). It seems like many attendees still don't like to get badges (and the wristband solution only goes so far - though I thought it kind of fitting for the whole "medical" theme of the show. XD). It just feels like for a con that's been around 15ish years would feel a little more... refined. (I won't go into the fact they seem to be terrified to extend further into the actual convention center they're attached to - but I'm going to blame people refusing to buy badges to help support the show on that one..)
RUDE ATTENDEES - OH MY GOODNESS PEOPLE. The number of people who just barged past my booth and directly went to the railing behind all the tables (right where my HUGE BANNER was located), was crazy. They'd never ask. They'd just barge between the tables, so they could take a picture or view the the dealer hall from above. They didn't seem to care we actually had products, or business going on, it was just I GOTTA LOOK DOWN ON THE DEALER HALL DON'T CARE. I've NEVER been at a show where attendees just decide, hey those tables look official, maybe I should walk behind them because there's a space there I can fit.
Now, don't get me wrong, there were a lot of nice people there. I met some really friendly folks, and they were AWESOME. But the number of misbehaving/bad attendees vastly outweighed the nice, polite people. The blatant disrespect of business space was my final straw.
SUGGESTIONS
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Weirdly enough, the sides of the alley always felt busier than the front side... I'm not sure how to change that! |
ADVERTISE ALLEY DEMOGRAPHIC - I'm not sure how to do this without labeling it as "NO FANART HERE GUYS" because that would turn away a lot of people, but I'm wondering if there's some way to at least get the attendees to understand what's going on up there. Maybe change the name, or have some signs describing things - heck, maybe even let us do some advertising for our own booths? I just think there needs to be someway to spin the alley tables in a way that lets attendees know, nope no fan art, but you can find some AWESOME stuff here like unique art, comics, plushes, commissions, etc. I can't think of wording right now, but there has to be something. As I've said earlier - this con's been running 15 plus years. Why are attendees not accustomed to this change yet?
SHORTER HOURS - Please. Don't give us 12 hour days. Also, having us open at what... 8:30 am was KILLER. Nobody was there at that time anyway (except us artists) and while I enjoyed the extra drawing time, I'd much rather get some extra sleep.
FAN ART COMPROMISE - I know this is kind of a non-issue, and I have never truly been able to find the reasoning why the show refuses any fan art whatsoever. If there's a way to maybe make a 60-40 or 50-50 rule, the artists there might be a little more successful - and attract more attendees than it currently does. I know it's kind of a useless request, but unless the show itself starts to cultivate the alley as something OTHER than a usual alley... attendees will continue to be confused and the artists will cycle in and out each year.
TL;DR - OVERALL THOUGHTS
Was it a good alley? YES. Was it a good show? NO.
In general the alley was run smoothly, but the negatives of the rest of the show (as well as doing poorly business-wise) has marked this convention off my list for a while.
Would I recommend this con? Certainly, but with caveats. If you are able to minimize your travel costs to the absolute minimum, and you have a unique (and relatively) inexpensive product(s), or fancy books, then you'll probably do pretty well. Also drawing commissions very quickly would do it too. It's worth a try, but only do it at the lowest cost possible as well as make sure you have copious amounts of original works!